Table of Contents
Table of Contents
Intro
#- Inputs, Outputs, and Timers form the basis for almost everything embedded systems do.
- Registers:
- Registers are the API to the hardware.
- Are memory mapped, so you can write to a specific address to modify a register.
Binary and Hexadecimal Math
#- Controlling hardware is just flipping binary bits in memory.
- Hex comes in handy when we modify the whole variable. Because, each digit in hex
corresponds to a nibble(four bits) in binary.
- Left shifting is similar to multiplying by 2ShiftValue
Example:
1 << 3 = 0000 0001 « 3 = 0000 1000 = 8 = 23
- Right shifting is similar to dividing by 2ShiftValue
Example:
8 >> 3 = 0000 1000 » 3 = 0000 0001 = 1 = 8 / 23
- Last bit can tell us if a number is odd or even
Example:
5 = 0000 0101 (odd)4 = 0000 0100 (even)
References
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